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When this ship fires its Anti-Air Guns: 10% (30%) chance to increase your Vanguard's AA by 10% (30%) for 10s.

When sortied with Eagle Union CV/CVLs, increases fleet's Anti-Air by 2.5% (7%), increases Eagle Union CV/CVLs Air Power by 5% (15%). 20 (10) seconds after battle begins, and every 30 (20) seconds after that: activate a special barrage (damage based on skill level). Can be used as material to Limit Break Super Rare ships. When this ship launches an Airstrike: 30% (60%) chance to heal the ship with the lowest HP for 2% (10%) of her max Health. Diamonds are the premium currency of Azur Lane.

Can be stacked up to 5 (10) times. Gain a shield for 20s at start of battle and every 30s after, shield blocks up to 5 torpedos; while this shield is not broken, increases FP to self by 5% (15%) and damage dealt to DDs/BBs by 4.5% (12%). Once per battle, if this ship has the PBY-5A Catalina equipped when its HP falls below 40.0%: launches a special seaplane airstrike. Every 20 seconds after battle starts, reduces damage taken by a random allied ship by 1% (5%) for 10 seconds. The third ranking is Military Ranking, this ranking is about who has the best ranking in the pvp aspect of the game, this menu shows the top 100 players as well as your respective ranking.

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Increase own damage dealt to enemies from.

Diamonds are used to buy other resources or items from the Item Shop, ... By tapping on the top icon on the left you can access a numbered list of all the ships you have collected so far. Every time the barrage is fired, increases the damage of the subsequent barrage. Does not stack with other command skills that have similar effect. When this ship launches an Airstrike: launches an additional Lv.1 (Lv.10) airstrike (DMG is based on the skill's level).

If sortied with any CVs/CVLs, effect is applied to all of own airstrikes.

Increases the DMG this ship deals to enemy CVs and CVLs by 5% (20%).

Licensed to Idea Factory International, Inc., and published by REEF Entertainment. Increases damage dealt to Destroyers, Light Cruisers, and Aircraft Carriers by 1% (10%). Does not stack with same skill effect.

Decreases damage taken from burning and suicide boat by 20% (40%) and from HE shells by 5% (15%). As a skill increases in level, its effects will increase. When launching an airstrike: 70% (100%) chance to launch a barrage that can cause burning, damage scales with skill level.

When this ship launches an airstrike, increase the AVI stat of each CV and CVL in your fleet by 5.0% (15.0%) for 8 seconds.


Every 15 seconds, deploy a shield in front of this ship that lasts for 8 seconds and can block up to 6 enemy shells. This button leads to the Backyard where you can place ships in a small house. Every 20 seconds, 30% (60%) chance to increase own Reload by 20% (40%) for 10 seconds. List of Ships by Stats. 39 Unicorn (Azur Lane) HD Wallpapers and Background Images. Warframe Halloween Event Guide: How To Earn Mother Tokens, Destiny 2: Xur Location, Weapons, And Armor For The Week Of October 2, Microsoft Flight Simulator VR Closed Beta: How To Sign Up. Every battle, when this ship launches its first Airstrike: launches an additional seaplane airstrike; when it launches its second Airstrike and onwards: 40% (70%) chance to launch an additional torpedo bomber airstrike (DMG is based on the skill's level).

RLD INCREASED! If fleet consists of at least 2 other Hololive ships, improves the barrage. When this effect is stacked 3 times, fires a special barrage then clears effect bonuses. When enemy plane is shot down, increases own Firepower and Anti-Air stat by 5% (15%) for 8 seconds (effect does not stack). If sortied as flagship, increase allied Eagle Union (USS) Battleships' Firepower by 5% (15%); If sortied as non-flagship, increase allied Eagle Union (USS) Destroyers' Firepower and Anti-Air by 5% (15%). Every time the main gun is fired, increases the damage of subsequent main gun attack (includes base main gun mount) by 10% (15%). When effect is stacked 3 times, enhances barrage pattern. Newly-acquired shipgirls start off at Stranger. For the next 20 seconds, gradually decrease the magnitude of this buff until it is at 0%.

However, there is no cap limit on diamonds. If equipped with a high caliber Main Gun (280mm or more): increases damage dealt with Main Gun by up to 15% (25%) depending on the distance the shells travel. Every 20 seconds, 20% (40%) chance to release a powerful barrage (damage depends on skill level) that has a low chance to slow enemies for 8 seconds.
After defeating 3 enemy nodes in a sortie, increases own Torpedo stat by 4.5% (12%). If Escort fleet consists of only Iris Libre (FFNF) and Vichya Dominion (MNF) ships, every 20 seconds: 50% chance to increase entire fleet's damage by 5% (25%) for 8 seconds. These are AP shells with a 110%/110%/80% (120%/120%/90%) modifier. Oil is used whenever you begin combat or start certain commissions. While alive in fleet, increases Firepower, Accuracy by 5% (15%) and Evasion by 5% (20%) for all Kongou-class ships.

The Dormitory can house up to 5 ship girls per floor (each additional floor costs 500 ) to gain passive EXP, Morale, and occasionally Affection. They travel at half the speed of a standard Normal shell, but can home in on targets within a range of 25 units.

For every 2 enemies this ship sinks: increases this ship's AA by 1.0% (10.0%) for the duration of the battle (can be stacked up to 3 times). Escort ships within the smokescreen have 20% (40%) additional evasion rate, does not stack with same skill effect.

During battle, increases Evasion by 2.5% (7%) and damage dealt to enemy Destroyers, Light Cruisers by 2.5% (7%) for all Ironblood submarines in the fleet.

During a sortie, increases own Firepower by 1% (2.5%) for every enemy node sunk by the fleet Alabama is in.

For 80 seconds after battle starts, increases damage dealt by self by 5% (15%), and reduces damage taken by self by 3.5% (8%) and by other Destroyers in the same fleet by 4.5% (12%).

Also increases Burn damage dealt to enemies by 20% (50%). At the start of the battle: increases this ship's FP, AA, and ASW by 5.0% (15.0%). List of Ships by Stats.

Each torpedo bomber carry 2 torpedoes that each do 91 (172) damage. • Profile, Download http://www.mediafire.com/file/6xb67c2g8ymbk4m/Arachne.zip/file

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Reduces AP damage taken by self by 15% (30%).

Every 20 seconds: 40% (70%) chance to fire a special barrage at enemies. Ship Skill List.

33% - Swordfish Bombardment of Destruction: Drops 3 medium bombs near the target.

While alive in fleet, reduces incoming aviation damage taken by the Main Fleet by 5% (15%). The following buffs are active as long as this ship is afloat: The first 3 Airstrikes launched by this ship will heal 3 times over 3 seconds, each heal targeting the allied surface ship with lowest percentage of remaining HP. Check out this guide on how to raise shipgirl affinity in Azur Lane. For her first 3 battles of each sortie, reduce Gun damage taken by self by 10%.

286 Azur Lane Avatars.

Additionally, launch a special barrage of anti-submarine swordfish planes (barrage damage scales with skill level).

At the start of the battle, if there are 3 ships afloat in your Vanguard and there is an Eagle Union ship in the backmost position (other than this ship): increases that ship's EVA by 4.5% (12%).

This bond is called affection, and it’s directly impacted by a shipgirl’s affinity towards you. Increases torpedo critical rate by 20% (40%), and torpedo critical damage by 50%. Additionally, decreases the Evasion Rate of enemy DDs by 4.0% (10.0%). Every 15 seconds switch between following effects: When sortie with other J-Class destroyers in same fleet, reduce damage taken by other J-Class destroyers by 8% (20%), and take 8% (20%) more damage. At the end of the effect, heals for 20% (50%) of the damage taken. Every 20 seconds: 25% chance to reduce damage taken by all ships in the fleet by 5% (15%) for 8 seconds. Does not stack with the same skill.

Every 20 seconds, activate a special skill (damage depends on skill level): Main gun property is changed to SHS with 60/135/115 modifiers with 20% chance to inflict armor break.

When this ship sinks an enemy: increases this ship's FP by 5% (15%) and RLD by 10% (30%) for 12s. At the start of the battle, and with a 40.0% (70.0%) chance every 20s after that: changes this ship's main gun ammo type to special. After battle begins: increases own Evasion by 15% (35%) for 40 seconds.

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