a single AT pierces it, and 2 AT have more hard attack at lower costs. I don't know why, but Expert AI seems to actually make enemy divisions worse for me. Usually only recon and engineers. Armor takes 30% of the highest and piercing is 40% of the highest. Infantry are now starting to have no line artillery and being pretty basic which is the opposite of space marines. Bonus: Fortify your territories, it'll give a big debuff to attackers attack value, which will let your super unit hold off the hordes even better. "space marines" make no sense in multiplayer, they are not OP.
What are they? TD is armour and piercing. Id want to add into your very good reply that space marines arent the problem, they just highlight the fact how broken the current battle mechanics are. Keys to this are +5 on the gun of the SPGs and upgraded Heavy Tank destroyers where necessary. So a blitzkrieg of tanks is more efficient then a wave of infanry causing space marines to fall off. Some AI take a while to get AT going though, so you might get enough armor there (or if you grind down its equipment first then attack since it runs out so often). Superior firepower is used to bump up the soft attack even further. Cookies help us deliver our Services. Press question mark to learn the rest of the keyboard shortcuts. Infantry are now starting to have no line artillery and being pretty basic which is the opposite of space marines. This worked a lot better than most templates I've seen in terms of cost effectiveness and firepower. What did change was infanry offensives in general. Artillery. Still a thing technically. Their probably the strongest as a poor nation where more industrial can build proper tank divisions. As noted before 4x for every point over.
Note this design is 44 combat width however when combined with a field marshal which provides -10% own combat width it brings it down to 40 which is obviously better. 349. So a blitzkrieg of tanks is more efficient then a wave of infanry causing space marines to fall off. Tech Priest also made a poor man's space marine template however I've never noted it down but I could ask him later on today and tell you it if you want. 6 Motorized, 8 Medium SPGs, 1 Medium Tank and 1 Heavy Tank Destroyer. if you were in the game lobby i regularly play in "space marines" are 12 marines 6 art 1 heavy td these are very very efficient for their ic and are considered the best division by a lot of players. Is there any point in using more armor inside the division if you can afford it? But 1:1 this division will eat what you described alive, especially if they do not get to entrench. 349. Land doctrines and infantry equipment make a huge difference. so, 40W space marines have low org, low HA and will get overrun by tanks quite easily, while being quite expensive, 10inf+supportAT will do the same job longer and cheaper. 197k members in the hoi4 community. Usually not, and it was never a thing vs people due to support AT always piercing it. You ban space marines, and players come up with something else, but battles are still wrong.
What you describe (infantry/artillery spam) is only really good if you're a minor and can't afford the research/production of proper tank divisions like this.
How would that fare against hard divisions? New comments cannot be posted and votes cannot be cast.
https://www.naguide.com/hearts-of-iron-iv-4-recommended-division-templates This can result in as much as 5x the attack from merging. Their is almost no good way to fight these powerful divisions unless you also use space marines. User account menu. Close. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Multiplayer meta has long since adapted to packing enough pen to usually deal with armor divisions, let alone a mere infantry with some hardness sprinkled.
Yesterday I saw: 9 infantry, 4 line-arty, 3 M-SPART, 1xLine AT for 40 combat width.
You can often use light tanks early game to crush the enemy. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Artillery attack down again and again, planning down reduce all around attack, hardness of tanks/motorized increased, and AI improvements.
10-6-1 with engineers, support art, recon, and medics 2760. This fixes the game, but is still fairly rare to see. 349 votes, 55 comments. Space marines tend to have a ton of artillery for soft attack. I am seeing more people use heavy tanks instead of tank destroyers as well. a division template that is pretty much a one division army.
Marines have 10-20 more organization then infantry, higher terrain, and other stats. CAS and bombers where also buffed making a strong airforce important. Additional combat width gained through offensive doctrine can go to either 2 more medium tanks for additional breakthrough or another SPG. New comments cannot be posted and votes cannot be cast. Press J to jump to the feed. Hardness remains low as its just averaged. They are capable of bogging down tanks due to their numbers and AT potential. Well, veterancy is good. A single well equipped unit will destroy several badly equipped divisions. The artillery shells the everliving hell out of the enemy, so they lose organization really fast. This can result in as much as 5x the attack from merging. Image. The best I've seen so far is "no more than two arty of any type in a division, excluding support arty". 40 width.
Wow since no one in this tread has actually posted the "space marine" division composition like its some trade secret, i guess ill do so. Most often, it'll do what it is supposed to do, buff your infantry. If that is what you want to do, go ahead. So this is how armor works then? Basically it was not the heavy tank destroyer it was the artillery/infanry. You don't need tube artillery when you have flying artillery.
I'm rather new and heard that division template was sort of cheaty as well. I heard this term used in multiple games I have played. Are marines better than standard infantry?
A division template that is kind of exploitative. The template pushes the game mechanics past the breaking point. Space marines is a much overrated tactic which used to work well in singleplayer by exploiting the weakness of the AI but is easily beaten in multiplayer. 40 width infantry may as well turn into space marines as space marines will do better (higher attack to fend off). Marines. For example, running Expert AI I can hold out as Ethiopia fairly easily, while without it, I get overrun within a year or two. 40 width. They also work good in bad terrain.
Like the armour no longer gets applied to the full unit very effectively. So having more artillery can result inside a massive increase of attack. And yes they still exist and are good. You don't need tube artillery when you have flying artillery. Press J to jump to the feed.
If 10-6-1 used infantry instead it would be 2460 which is cheaper. edit: 1 40 width is like 2 20 always rolling high in combat striking the same opponent. Cookies help us deliver our Services. you can hold off unlimited numbers of enemies if you keep them pocketed and contained or attack them as soon as they land on a beach, (if they are pocketed they will lose stamina or whatever) (if they just landed they have no stamina or whatever), so you can just sit there an massacre 1m americans as they land on your beaches if you pay attention, it doesn't matter what equipment you have when you're attacking low morale units because they'll have low multipliers on their stats while your guys have hundreds of soft attack, New comments cannot be posted and votes cannot be cast. Oh and you equip them with as few support battalions as possible to bump up armor and piercing. Basically, you build regular 20-width infantry/artillery divisions but swap one of the infantry for a single heavy tank unit. Finally, train up a good general, they also bestow huge combat bonuses. 4 years ago. Press question mark to learn the rest of the keyboard shortcuts. Basically you compose a division of 12 battalions of marines and 6 battalions of artillery with 1 battalion of tank destroyers. Press question mark to learn the rest of the keyboard shortcuts. I heard the TD part was less good than previously? Press question mark to learn the rest of the keyboard shortcuts. Which is strange as poor nations make heavy tanks and rich nations light tanks. Defense of multiple divisions is not combined. 7-2 with engineers, support art, recon, medic, and support AT costs in 1941 2568 for 2. This is also essential to reduce the cost of … Marines can get huge amphibious landing bonuses (I tend to get about+75% with mine) but have good bonuses when crossing rivers and in some other terrain as well. Marines also have noticeably better organization and slightly better offense with slightly worse defense compared to infantry. But their still extremely powerful and broken. CAS and bombers where also buffed making a strong airforce important. Armor. Are you refering to the 7 infantry and 2 arty "Infantry division template"? Yesterday I saw: 9 infantry, 4 line-arty, 3 M-SPART, 1xLine AT for 40 combat width. Single player now does pack some piercing on more divisions, but not all. Add field hospitals to your units to prevent xp loss. Well, what exactly are they and how do you build them. Log in sign up. I've seen better, but it's always variations on the same. Alternative is mountaineer. Defense of multiple divisions is not combined. Most commonly we use 1 heavy tank destroyer as each battalion requires half the amount that normal armour does and provides higher overall armour than medium making it harder to pierce, 12 marines or mountaineers due to their upgradeability through tech and better regeneration, 6 artillery to boost soft attack considerably. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Space Marine style templates can still work and be valuable, but no longer can you expect it to work vs every division you encounter. They seem to have pitiful stats and unless you have 10+ factories on them they just take too long to produce. Heavy tanks over TD has breakthrough to protect the division and attack. The strength of this division is its low cost and high power.
Next, ensure they are well equipped. Is this correct? i believe its coined by a player called techpriest? A few hosts have (sensibly IMO) started adding house rules to bring things back to sanity. Every attack over defense/breakthrough is 4x as strong. Units can get a +75% combat bonus from level 5 veterancy.
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