PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max.
Replace Bloodforge with Toxic Blade if needed.
ROLE QUEST: SUPPORT Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold. Using this item reflects 40% of all damage you take, before mitigations, for the next 5s, back to its owner as Magical Damage.
Can only occur once every 15 seconds.
ROLE QUEST: SOLO
He is an absolute powerhouse late in the game if he can pull off the. Dealing damage to an enemy god provides 1 stack. PASSIVE - Enemies hit by your Abilities have 40% reduced healing and regeneration for 8 seconds. Anhur (Han-her, Inhert) is often known by his Greek name, Onuris.
All rights reserved. This effect does not trigger on Vortexes. Cooldown - 120s. 50 stacks).
Gods who are knocked into a wall are stunned. +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown This can only occur once every 45 seconds. +3 Gold per Minion Assisted RANGED. © Hi-Rez Studios, Inc. All rights reserved. After using this item you gain a 10% Damage Mitigation Buff for 2s. PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks.
Getting a Kill or Assist on an Enemy god provides 3 stacks.
Awilix naturally counters his leap with Gravity Surge. ROLE QUEST: CARRY: COMPLETED!
ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. The first one is obviously to have high damage in the late game, as any carry should.
Cooldown - 150s. Weapons equally as sharp! At 50 stacks this item Evolves, gaining 10% Cooldown Reduction. The enemy team is low on Physical protections. Using this item will allow you to teleport up to 45 units away instantly. While you can be a lane bully in the case of gods like. SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources.
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 8s. +10 Physical & Magical Protection Help Support Our Growing Community. Anhur is an ability based god who is known for having a strong early game. Anhur leaps to his ground target location doing damage and knocking all enemies back in his radius.
© SmiteGuru 2014-20. Copyright © 2019 SMITEFire | All Rights Reserved, As the ADC (Attack Damage Carry), your job is to have heavy late game DPS for objectives such as Fire Giant, and structures such as towers and phoenixes. Each Assist is worth 1 stack. Players choose from a selection of mythical gods, join session-based arena combat, and use custom powers and team tactics against other player-controlled gods and non-player controlled minions. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources. Dealing 100 damage to Lane Minions provide 1 Stack and Dealing 100 damage to Enemy gods provide 3 Stacks.
6 Votes. Additionally, all allies receive 2 stacks of Block, absorbing the next 2 Basic Attacks. +7 Power
Each stack provides 3% Critical Strike Chance. His impale/slow combo makes it hard for almost all melee to get near him. +40% Bonus Damage vs. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage. +25 Magical Power +7 HP5 & 7 MP5 while within 60ft of an ally god Cooldown - 150s.
PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. Anhur can be found at the head of any charge, crushing corruption and leading the people to freedom. Using this item will allow you to teleport up to 45 units away instantly. Please consider supporting us by whitelisting us in your ad blocker! Upon bringing this goddess back, Anhur asked his father if she could become his wife, a wish Ra happily granted. SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. Upon Apep's defeat, Anhur was tasked with a new goal, to bring home a stray god, Menhet.
3% of your Mana is converted to Physical Power. You can support us ad-free for less than $1 a month! Browse Fenrir pro builds, top builds and guides. ROLE QUEST: SOLO 3% of your Mana is converted to Physical Power. This consumable heals 125 Health and 75 Mana over 25 seconds.
+8% Health and 25 Mana Restored on Killing a Jungle Monster Please verify that you are not a bot to cast your vote.
+15 Basic Attack Damage
Main Build Build Section.
This item can not be used if you have taken or dealt damage in the last 3s. PASSIVE - If you drop below 35% Health, you gain an additional 30% Physical Lifesteal for 5 seconds. Anhur can make a great jungler by utilizing his impale ability to stun enemies agianst walls. The second is to have high burst damage potential for following up initiation from your Jungler, Support, or Solo laners. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana. PASSIVE - Enemies take 15% increased damage from you if they are affected by Crowd Control. SmiteGuru - Smite's best source for player profiles, god stats, smite matches, elo rankings, smite guides, and smite builds.
If you need anti-heal, replace Wind Demon with Toxic Blade. As the mid laner, you have two jobs that your build helps you accomplish.
Kill or Assist Lane Minions or Enemy gods to gain stacks. Berserk provides 20 Physical Power and 20% Attack Speed. Using this item applies a shield to himself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. 7.3.
Smite's Hou Yi season 6 builds page.
+30% Damage vs. This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%. Cooldown - 110s. +10 MP5 He can be found at the head of any battle charge, crushing corruption and leading his people to freedom. If the target has over 2000 Health, the bonus damage scales up. Home (current) Smite Gods; Smite Items; Tier List; Update Notes; v7.6. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks.
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